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Roblox game templates · Coming soon

Ship your Roblox game in days, not months.

We're building complete, playable game kits for Roblox Studio, with saving, mobile-ready UI and monetization hooks, ready to reskin and publish. The first templates are in development. Join a waitlist to hear when they're out.

8 templates in development Built for Roblox Studio Hear first when they launch
First releases coming soon•Pet simulators to tower defense•One waitlist per template•Requests welcome
In development

Pick the templates you're waiting for.

Each template is planned as a full playable loop with saving, UI and monetization wired up, so your first hour goes into your game, not boilerplate. Join the waitlist on the ones you want and we'll tell you when they're ready.

Our standards

What every template is being built to.

Clean, typed Luau

Small ModuleScripts that each do one job, and the server in charge of anything that touches currency or progress.

Saving you can build on

Player data that saves reliably and can take new fields later without wiping anyone's progress.

UI for every device

Scale-based UI with touch, keyboard and gamepad input. Each release will list the devices it was tested on.

Monetization hooks

Game Pass and Developer Product handling in place, so you add your own IDs instead of writing purchase code.

Docs and a setup checklist

A README, one config module to edit first, and comments that show where things live.

-- Planned project layout (Rojo), shared by every template.
src/
├── ServerScriptService/
│   ├── Services/
│   │   ├── DataService.luau     -- sessions, saving, migrations
│   │   ├── EconomyService.luau  -- coins, gems, purchases
│   │   └── RoundService.luau    -- game loop (if applicable)
│   └── Server.server.luau
├── ReplicatedStorage/
│   ├── Shared/
│   │   ├── Config.luau          -- edit this first
│   │   ├── Net.luau             -- typed remotes
│   │   └── Types.luau
│   └── Packages/                -- wally install
├── StarterPlayer/
│   └── StarterPlayerScripts/
│       └── Controllers/
│           ├── UIController.luau
│           └── InputController.luau
└── StarterGui/
    └── Interface/               -- all ScreenGuis
default.project.json
wally.toml
README.md

Prefer working in Studio only? We plan to ship every template as a plain .rbxl place file too, with the same structure.

How it works

From waitlist to your own game in three steps.

1

Join the waitlist

Pick a template and join its waitlist on our Whop store. You'll hear from us as soon as that template is released.

2

Get it at launch

When it's ready, you get the place file and its source. Open it in Studio, fill in Config with your own IDs and press Play.

3

Make it yours

Swap the map, the models and the colors, add your twist on the loop, and publish.

Planned studio license

One purchase, every game you make.

What we intend the license to cover. Final terms are published with the first release.

  • ✓Use the template in unlimited games you publish under your own account or group.
  • ✓Modify anything. Keep the credits or remove them, your call.
  • ✓Earn Robux from games built on it, with no revenue share to us.
  • ✓Free updates and bug fixes for the lifetime of the template.
  • ✕Don't resell, share or redistribute the template or its source, modified or not.
  • ✕Don't publish the unmodified template as a game.
Team or agency?

Building for clients or with a bigger team?

The studio license covers one developer account or group. If you build games for clients, or need seats for a team, write to us and we'll set up a license that fits.

Ask about team licenses
FAQ

Questions people ask before launch.

When will the templates be available?
They're in development now and we don't have release dates to share yet. Join the waitlist on the templates you want, and we'll tell you as soon as each one is out.
How does the waitlist work?
Each template has its own waitlist on our Whop store. Join the ones you're interested in and we'll contact you when that template launches. You can see all of them on shop.madereadygames.com.
Will I need to know how to code?
For a reskin, we're aiming for no. Colors, text, prices and rewards will live in one Config module. To change how the game plays, you'll want basic Luau, and the code will be commented with that in mind.
Will the templates work on mobile and console?
That's a requirement for every template: scale-based UI, and input that works with touch, keyboard and gamepad. Each release will list the devices it was tested on.
Can I suggest a template?
Yes. Tell us what you'd like to build. Requests help us decide what to make next.
What will the license cover?
One studio license for every game you publish under your own account or group. The planned terms are listed above, and the final terms come with the first release.

Need a custom system, or a template that doesn't exist yet?

Tell us about your game. We build systems for studios and we take requests for the catalogue.

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