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Roblox game templates

Ship your Roblox game in days, not months.

Complete, playable game kits for Roblox Studio. Clean Luau, saving that already works, mobile UI, monetization hooks. Open it, reskin it, publish it.

Rojo & Wally ready Free updates forever Use in unlimited games
8 templates•Pet simulators to tower defense•DataStore saving built in•Mobile, console & PC UI•Documented Luau
Catalogue

Pick a genre. Start from a game that already works.

Every template is a full playable loop with saving, UI and monetization wired up, so your first hour is spent on your game, not on boilerplate.

What's inside

Built the way a studio builds, so it stays maintainable.

Clean, typed Luau

Strict mode, ModuleScripts with a single job each, no god scripts. Server authority on everything that touches currency or progress.

Saving that survives real players

ProfileStore-style session locking, retry with backoff, and a schema with migrations so you can add fields later without wiping data.

UI for every device

Scaled with UIAspectRatio and UIScale, tested on phone, tablet, console and PC. Thumbsticks and gamepad selection already handled.

Monetization hooks

Game Pass and Developer Product handlers with receipt processing done right. Drop in your IDs and the shop works.

Docs and a setup checklist

Each template ships with a README, a config module you edit first, and a commented tour of where things live.

-- Project layout (Rojo). Same shape in every template.
src/
├── ServerScriptService/
│   ├── Services/
│   │   ├── DataService.luau     -- sessions, saving, migrations
│   │   ├── EconomyService.luau  -- coins, gems, purchases
│   │   └── RoundService.luau    -- game loop (if applicable)
│   └── Server.server.luau
├── ReplicatedStorage/
│   ├── Shared/
│   │   ├── Config.luau          -- edit this first
│   │   ├── Net.luau             -- typed remotes
│   │   └── Types.luau
│   └── Packages/                -- wally install
├── StarterPlayer/
│   └── StarterPlayerScripts/
│       └── Controllers/
│           ├── UIController.luau
│           └── InputController.luau
└── StarterGui/
    └── Interface/               -- all ScreenGuis
default.project.json
wally.toml
README.md

Prefer working in Studio only? Every template is also sold as a plain .rbxl place file with the same structure.

How it works

From checkout to a published game in three steps.

1

Get the template

Buy once. You receive the .rbxl place file, the Rojo source, and a license key for updates. Download links are yours for life.

2

Open it in Studio

Open the place, go to ReplicatedStorage/Shared/Config, and fill in your Game Pass and Product IDs. Press Play. It already runs.

3

Make it yours

Swap the map, the models and the colors. Add your twist on the loop. Publish, and keep the update channel for fixes and new features.

Single studio license

One purchase, every game you make.

  • ✓Use the template in unlimited games you publish under your own account or group.
  • ✓Modify anything. Keep the credits or remove them, your call.
  • ✓Earn Robux from games built on it, with no revenue share to us.
  • ✓Free updates and bug fixes for the lifetime of the template.
  • ✕Don't resell, share or redistribute the template or its source, modified or not.
  • ✕Don't publish the unmodified template as a game.
Team or agency?

Building for clients or with a bigger team?

The studio license covers one developer account or group. If you build games for clients, or need seats for a team, write to us and we'll set up a license that fits.

Ask about team licenses
FAQ

Questions people ask before buying.

Do I need to know how to code?
For a reskin, no. Every template runs as soon as you open it, and the colors, text, prices and rewards live in one Config module. To change how the game plays, you'll want basic Luau. The code is commented with that in mind.
Which Roblox Studio version do templates support?
The current Studio release. We test every update against the latest Studio and the two previous monthly releases. Templates use only public APIs, nothing from beta features.
Does the template work on mobile and console?
Yes. UI is built with scale-based sizing and tested on phone, tablet, Xbox and PlayStation. Input uses ContextActionService so touch buttons and gamepad binds are already in place.
Can I combine two templates?
You can. They share the same project layout and the same DataService, Net and Config modules, so moving a system from one template to another is mostly copy, paste and register.
How do updates work?
Each template has a changelog and a versioned download. When we fix a bug or add a feature, you get the new version at no cost. Updates to a template you've already customized come as a diff and a migration note, so you can pull in what you want.
What if it doesn't fit my project?
Write to us within 14 days and we'll make it right, whether that's help getting set up or a refund.

Need a custom system, or a template that doesn't exist yet?

Tell us about your game. We build systems for studios and we take requests for the catalogue.

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